Acceleration Challenge
A randomised challenge covering acceleration, deceleration, initial velocity, final velocity, elapsed time and the difference between speed and acceleration.
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Explore Forces & Motion through 31 licensed Physics simulations, guided investigations and challenges for classroom teaching.
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A randomised challenge covering acceleration, deceleration, initial velocity, final velocity, elapsed time and the difference between speed and acceleration.
Students investigate how changes in velocity over time produce acceleration, deceleration and constant-velocity motion.
A guided ramp investigation in which students compare repeated trials and calculate acceleration for different slopes.
Students calculate distance and displacement from rectangular, triangular, trapezoidal and signed areas beneath velocity–time graphs.
An open average-speed explorer in which students adjust distance and travel time, run an animated car and observe the relationship between distance, time and average…
A guided investigation in which students measure a moving car using manual stopwatch trials, calculate mean time and average speed, identify anomalous results and…
Explore momentum and collisions through Space, NASCAR and Baseball contexts, then investigate mass, velocity, elasticity, impulse, momentum vectors and kinetic energy in…
Apply force and motion concepts in challenge questions or scenarios, practising how to interpret net force and its effects. The full interactive is available to licensed…
A step-by-step version of the classic spring-extension practical. Students calculate extensions from ruler readings, plot a graph, identify the limit of proportionality…
Drag a load slider to stretch a spring, a copper wire or a rubber band, and watch the force–extension graph plot live — including the limit of proportionality, the…
A randomised challenge where students solve momentum and collision problems involving different masses and speeds, predict collision outcomes and apply conservation of…
A step-by-step investigation into how mass and velocity affect momentum and collisions. Students predict outcomes, test ideas with light and heavy objects, and connect…
A canvas-based explorer where students investigate inertia, balanced and unbalanced forces, friction, initial velocity and constant motion.
A mixed canvas-based challenge covering law classification, balanced forces, F = ma calculations and third-law force-pair identification.
Test how changes in net force and mass affect an object's acceleration in a Newton's second law interactive. The full interactive is available to licensed Education…
A canvas-based explorer showing equal and opposite force pairs across pushes, collisions, swimming and rocket motion.
Launch a projectile at any speed, angle and height, then watch how gravity shapes its path. Compare range and maximum height as the launch conditions change, and see…
Work step-by-step through the maths behind a randomly generated launch. Calculate horizontal and vertical velocity components, time of flight, maximum height, range and…
A guided, step-by-step walkthrough of projectile motion set against a real launch — golf, NFL punting, cricket, or a fireworks shell — exploring the launch, rise, apex…
Calculate the launch angle, speed, or landing point needed to hit a target — then fire to find out if you got it right. Five escalating rounds cover solving for angle,…
A randomised challenge covering distance, displacement, average speed, average velocity, direction and return journeys.
Students compare distance with displacement and speed with velocity across direct, return and multi-stage journeys.
A randomised challenge covering Hooke's law calculations — extension, force and spring constant — plus questions on permanent deformation once a material is stretched…
A falling skydiver accelerates under gravity while air resistance grows with speed. Watch weight and drag balance at terminal velocity, then open the parachute to see…
A guided calculation challenge in which students identify known values, select an equation, rearrange it and solve uniformly accelerated motion problems.
Students classify fourteen everyday quantities — force, velocity, mass, temperature, and more — as vectors or scalars, with immediate feedback and a short explanation…
Become a vehicle safety engineer and use Newton's Laws, momentum and stopping distance calculations to design safer cars. Investigate collisions, evaluate safety…
Students connect animated motion with velocity–time graphs and investigate constant velocity, acceleration, deceleration and reversal of direction.
A guided, step-by-step walkthrough of velocity–time graphs set against a real current event (motorsport, athletics, cycling or a rocket launch). Students work through…
Set an object's mass, then compare its weight on Earth, the Moon, Mars and Jupiter using W = m × g. Watch a jump animation scale with each world's gravity, compare all…
Twelve everyday scenes — a tug pulling a tanker, a compass near a magnet, a parachutist descending — where students identify which type of force is acting, with…